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History

The Story

Admcadiam is a marriage of Spiritual and Art disciplines.

It has developed over a 28-year period as situations have permitted and/or its form clarified.

It employs every day artifacts as platforms as interactive portraits from life.

It employs consumer-manufacturing techniques to keep costs down.

It adheres to the standards of Fine Art to keep content and value high.

Cards
1977 Admcadiam Minor Arcana Playing Cards.
1978 Feelings in the Air, Mixed feelings, and You-Me-TV post card Series.
1979 From Pattern We Grow and Through it We See decal Series.
1980 Mirror Cards reflective post card series.
1981 Cards for Star-Telling News post card series.

Video games
1982 "Lifespan" for the Atari, Commodore and Apple game consoles launched as "First Video Game of Art" by Roklan Corporation Chicago CES. John O'Neill dubbed "the Salvador Dali of Video games" by Electronic games Magazine,
New York.
1986 "Dolphin's Rune" for the Atari, Commodore, developed through Reston Publishing, Bank Street College NY, and Thunder Mountain Chicago. Awarded the Best Education game Award CES Chicago. John O'Neill dubbed "the Pied Piper of Computer Gaming" by the Village Voice, New York.

Meditation Art Sculptures
1999 "Gaia" Art Game Table exhibited Gallery of Functional Art, Santa Monica.
2000 GrowZone interactive shrines to the Rain forests of the world.

Board Games as Meditations
2003 "Paradise" hand poured Resin game introduced.
2007 The first edition of the “Green” specialty game Paradice introduce to the public the Wisdom Festival 2007
2008 PostaCards - new versions an earlier PostaCard series are being developed.

Titles include:
Does your Person imprison your Being?
Matter does It does It matter.
Standing under Understanding.
Peace is when its piece fit.

Ways in the Wind - Mays in the Mind.